Adventure: Shadows of the Last War
Sessions: 2006-11-11, 2006-11-19, 2006-11-26, 2006-12-02
Player: Michael Busch
PC: Mike
Status: Monk 3

Elaydren had told us that she would send messages to the gnome at a post office near our lodgings if she had need of us again. Every day we would go there, and there would be no work. Then came the predictable interference. That morning, the post office was ransacked and the gnome knocked out. We awakened her, and she told us that a half-dozen people had come, one large and several small. Tui was very interested in interrogating her, but it seemed more important to contact Elaydren. As we left the office, an owl dropped a letter at our feet. It was from Elaydren, and told us to met her at the Broken Anvil immediately.

At the tavern, Elaydren seemed harried. She introduced us to a man with a wolf, saying that he would accompany us to Rhukaan Draal and that we should leave immediately, as another party was trying to stop her. This party presented itself in the form of a warforged and eight kobolds. The kobolds were disposed of by Tui and Alain, while the warforged fell to a combination of the man with the wolf casting a freezing magic, Antinua cursing it with disabling laughter, and me kicking in the chestplate. I did not know warforged could laugh. It is a strange sound.

Elaydren gave us a haversack containing supplies and instructions, and ordered us to go, saying she would make her own way to Rhukaan Draal after us. As we went towards the lightning-rail, the man with the wolf introduced himself as Anson, a druid of House Orien. In the haversack was a writ of passage to Sterngate, where we would join a caravan across Marguul. We made it to Rhukaan Draal without major inconvenience.

There we were to meet a man named Failin, exiled from House Orien, to take us to the village of Rose Quarry and to then locate a House Cannith research station called Whitehearth, where Elaydren believed there was another schema. We found Failin in a place called the Bloody Market, which is bloody whenever someone feels they have been robbed. Failin possesses an elemental-powered landcart and an unhealthy obsession with coin, but he agreed to take us to Rose Quarry. There we found the village laid waste, covered in molten glass. There was also an encampment of soldiers of the Order of the Emerald Claw, who were apparently engaged in ransacking the ruins for treasure and bodies for their undead. I do not like undead, nor am I wild about getting stabbed by swords. Fortunately, Alain and Tui formed a wall of steel in the doorway of the ruined quarry headquarters and killed all zombies that came. Xame runs remarkably well at times: I doubt you or the stormtalons could catch him in a sprint, although they would win any distance race. Anson is rather militant for a druid: I saw him very persistently clubbing a prone Emerald Claw soldier to death. His wolf was also very violent, but that might be the result of having a mouth full of crushed glass.

We found the location of Whitehearth, but encountered a very ugly, vampire-like person as we left. We managed to run around him and made it back to the landcart, where we persuaded Failin to take us to our destination. It is inside the Mournland, to the east and south of where Mykispar once was.

You haven’t been to the Mournland? If you do go, either take a wizard who can make you extradimensional space, or bring gallons of goodberry wine. Paladins can heal there, and my masters could cause injured tissue to knit by sheer will, but normal healing does not work and the dead from the Last War litter the battlefield as if they had just fallen. Undead roam, and we were attacked twice before we reached Whitehearth, which was built into an old mine.

Elaydren had given us a key to the outer door. We left Failin behind in the cart, and entered. We soon found that the doors were all electrified, but Anson can pick up and move small objects without touching them. The mine is a warren, with individual chambers linked by a network of rotating key-coded spheres. It is filled by experimental magic, mangled by the Day of Mourning. Some is good and some bad. We found a wolf-pack whose leader had been awakened, and a stone wolf holding them hostage. Antinua found a prepared spell she calls rope trick, which let us heal Alain, who had been knocked out when the stone wolf fell. We had to fight our way through living spells to find the keys to the rest of the mine.

We eventually found where the schema was being stored, in a room at one end of the mine that was boiling hot, with fire elementals guarding it, but at a high price. There was a trap in one of the spheres, so that it opened into a well. Tui fell. I jumped after him, but by the time I reached the water at the bottom, he had drowned and sunk too far down to even recover the body.

In the hot room, Alain tried to hold off the elementals, but was smashed to the ground and set afire. By the time Antinua figured out how to open the roof and make the remaining elemental leave, he was all but reduced to ash, along with the haversack from Elaydren. Enough of his body was intact to reveal that he carried a dragonmark of House Deneith. We did recover the schema, as well as an apparent copy and a disk, which we now know is a creation pattern.

We four survivors managed to get the wolves out of lower levels of the mine, only to find that the soldiers of the Emerald Claw had encamped outside. We conceived of a plan, whereby Antinua would make herself, Anson, and me invisible and we would sneak out, while Xame ran, carrying one copy of the schema. We would meet at a fixed point away from the mine, so that I could guide them out of the Mournland if Failin was dead (none of them can remember which way is north). The wolves would attack the soldiers.

This plan broke to pieces when I found Failin slumped by his landcart. I was then swept off my invisible feet by a whip, to find the vampire-like commander, who could apparently see me and demanded the schema, before rippling into the form of Raidith and saying that he recognized me. I started attacking him, but eventually had to throw the schema away to avoid my own death.

We probably would not have survived, although most of the Emerald Claw soldiers were dead, except that two others arrived. One was a paladin by his armor, the other sprayed fire on the surviving Emerald Claw before getting on a liberated horse and chasing the changeling, who he apparently knew as Garrow. Anson, whose wolf had gone with the pack, had also grabbed a horse. The paladin awakened our driver, and we followed.

Garrow, who may or may not have been Raidith, died in fire. We took the schema, and our new acquaintances, the paladin Valith and the dragon-born Malik, accompanied us back to Rhukaan Draal. There we met Elaydren, who had us accompany her back to Sharn.

Now you know who I am and what I have done. I hope our fellows in Xen’drik find some amusement from the tale. And should I reach the flocks of Xen’drik, when I have fulfilled The Walk, I will stay and speak more with our people. But I feel that enlightenment is to be found in other races, so I shall stay with my companions for the while. Farewell.

* * *

From the top of one of the five spires around the central dome of Dalannan Tower in Upper Menthis, two winged forms jumped. One flew with towards the air galleon port with powerful wingbeats, although a keen eye could see the flickering of the air as the skypledged twisted the wind to her bidding. The other glided silently, slight wing movements turning his course towards the House Cannith enclave.

Player’s Notes:

I’m not sure if two out of six PCs dying in a 3rd level adventure is the right number, but we certainly don’t have the option of resurrection at this level. Fortunately, Dan Thai and Scott Wilbur had some good characters as back-ups. I’m still not sure what this fire-breather Scott developed is.