Adventure: Grasp of the Emerald Claw
Sessions: 2007-04-09
Player: Dave Zhang
PC: Blaze
Status: Paladin 2 / Cleric 6

Dangers of Xen’drik

The fourteen-year-old girl waited expectantly in her chambers for some fifteen minutes. She did so every night, for she did not want to risk missing the message; the rest of the palace was blocked against magic of such nature, and it was only through her own subversion that it was possible in here.

The visage of Jermon, a.k.a. Blaze, appeared before her at the expected time.

“At ruins of ancient temple. Joined up with group of adventurers; they’ve dealt with Emerald Claw previously. Encountered ancient warforged from Age of Giants; reanimated from schemas. Miss you.”

Jaela paused for a moment to gaze at her friend’s form before responding. “Boranel calling banners from Wroat. Diani sent personal knights to assist with situation; likely trying to befriend Breland. Sent Adinlan after them. I miss you.”

As the image of her knight flickered away, Jaela wished resentfully (and not for the first time) that Jermon would just once not speak of “important” matters on these nightly calls, and just spend some time talking to her. Really, there’s rarely much of absolute import that Jermon had to speak to her of: The Inner Guard he provided for her was much more effective than him at uncovering and delivering world news, and even barring those, Jaela finds out quite a lot just from the official channels.

Plus, Jaela scryed on her friend multiple times every day, and was in general aware of his adventures and misadventures. “After all,” reasoned Jaela, “I can’t have that fool getting himself killed again.”

Still, today was more eventful for Jermon than most though.


Blaze emerges from his Rope Trick extradimensional space, and after stretching a bit, proceeds to create water, using his inverted shield as a bowl. After washing his hands and face a bit, he releases his shield, and bid it to protect him. He then summons a horse, and takes off in a gallop, following the river.


Blaze appears to be in a ruined temple of the cyclopean variety, and was currently brandishing his Flame-touched holy symbol. Across from him, a girl (if she could be called that, for she was clearly undead) stands angrily and throws a cup of liquid at him. The liquid hit the paladin, but he did not cringe–Jaela wasn’t sure if that meant the liquid was *not* unholy water, or if Blaze was just being macho again.

Blaze’s companions mediates for a bit, and Blaze eventually turns away from the necromancer girl and towards a large stone column rising some 150 feet into the air. He casts a spell, and then flies straight up, as his companions clamber up the sides.

The top of the column leads to a new floor, which was strewn with bloody body parts. A giant warforged paces around, converses with the group for some time, before launching a large pile of rubble at one of Blaze’s human companions.

At this, Blaze casts a spell and transforms into a cervidal, and then charges toward the living construct. Jaela tsk tsked. “He’s going to get himself killed again sooner or later if he doesn’t curb that reckless attitude of his.”

An mental alarm went off in Jaela’s mind at this moment though, and she quickly dismissed the spell from her basin of water. Time already for the meeting with Breland’s ambassador.


Blaze and the others (including the undead necromancer) have set up camp besides what looked to be a shoddy airship. They are gathered around a cooking fire, and converse with one another–with Blaze pointedly ignoring the undead girl. A large marsupial zombie lurks in the background, but does not attack.

Jaela grew bored of the scene quickly, and walked to the library to find a diverting book to read.

Player’s Notes:

Obviously, Adinlan is one of the Inner Guard.

Trying a non-standard method of recording events now.