5) Interlude

Adventure: Interlude, Grasp of the Emerald Claw
Session: 2007-03-04
Player: Rachel Reddick
PC: Taris
Status: Ninja 1/Swashbuckler 3/Ninja +2

Our cover story is that we’re with a Morgrave university group going exploring. The captain of the Sea Dart even gave us papers, from Maelik, to that effect. Well, let’s hope we don’t run into any of them while we’re here.


Today has been busy. First off, Stormreach is a fascinating place. The buildings are a patchwork of pretty much everything from Khorvaire mixed in with giants’ ruins. And the people are the same.

Xame’s been busy — he found us some information about traveling upriver to the ruins, and that the Emerald Claw, undead warforged and company were traveling by airship, and he sold those magic battleaxes we got in Sharn. Well, I got a bit more than the others… since I knew about one more battleaxe than the others. Not bad for a day’s work.

Xame also bumped into an artificer named Atronarch. He’s a warforged, so I suppose he’s got some extra qualifications in that. He’s joined us. This just proves that at least some warforged have some common sense where the Lord of Blades and evil in general are concerned.

We got a strange message… written in blood. And terrible grammar. Offering information. We eventually decided that regardless of whether this person knew what we were up to, this could be nothing but trouble, and we’d take care of it after we went to the docks to get a boat to take us upriver. At the docks, we met an elf named Murani. She said she was following the Draconic Prophecy, whatever that is, and believes that our particular group is involved, and wanted to join us. The more the merrier, right? I wonder how important what we’re doing really is. Prophecies are so vague anyway that they’re practically useless.

Well, we did charter a boat… and Murani kindly paid the fee, which was high because travel is treacherous in Xen’drik. Meanwhile, we tracked down the person who’d sent us the bloody note. He was some sort of undead my brothers never mentioned dealing with, but some work by Eldon and Xame destroyed him pretty quickly. All that was left of him was a holy symbol Xame said was of the Blood of Vol cult in Karrnath. Karrnathi everywhere. The presence of both that creature and the Emerald Claw seems a bit too much for coincidence.


Today we had our first bit of excitement on the river. The ship was attacked by a trio of trolls. Very annoying creatures — as soon as you skewer them, they start to heal back up. Fortunately, they’re not very intelligent, and so Eldon was got them with his spell that seriously slows down stupid things.

However, Mike was killed again. One of the trolls bit at him, dug its claws in and… ugh. Fortunately, Anson still had that instant-reincarnate spell prepared. Which means that Mike is now human. In any case, he can no longer complain that he is ugly… well, maybe by raptoran standards, but I wouldn’t know about those. How many bodies is he going to go through, anyway? If he keeps this up, he just might end up as a raptoran again.

This means, however, that Anson is out of something he needs for the spell. Which means that nobody else is allowed to die until we get back to Stormreach.

Hm. I’ve been feeling kind of guilty about that extra gold Xame gave me. Maybe I’ll just give it to Anson when we get back, and tell him to buy that ingredient he needs. Since I’m probably the person most often in the front line other than Mike, nobody will wonder why I’m contributing.

Player’s Notes

Well, this is going to get interesting. I’m not filling in the rest of what happened this session, since Taris wouldn’t have written an entry inside of the temple just yet…

Meanwhile, Taris took another ninja level right after the troll incident. Whee! Let’s just hope there aren’t any issues revolving around Anson’s lack of spell component.

Also, I did write this one mostly before the following session.


Adventures: Interlude, Grasp of the Emerald Claw
Session: 2007-02-10
Player: Dave Zhang
PC: Xame
Status: Rogue 1 / Cleric 4 / Divine Oracle 2

An Itching in my Back

Recently my back has started to itch. I’m not sure why–I tried scratching it and magical means of getting rid of it, but nothing seemed to work right away. It’s not a big deal; I grew accustomed to it after a week or so. But I did want to make sure it wasn’t some type of necrotic cyst or anything, so I consulted G about it. He was a bit more cryptic than usual, only saying that I should try to acquire myself a headband of intellect at earliest convenience. Strange, since I rely more on understandings of psychological natures rather than bookish learning. But, he’s never led me astray before, so I continue to trust in him completely.

This, of course, leads to the other problem–I was about 4k short of buying that 4k item. The party was still in Sharn, nominally trying to stop some warforged uprising, but mostly being useless. The Lord of Blades threw down a gauntlet, challenging us to meet him in Xen’drik, and I felt we should have left immediately, but the others thought it would be better to acquire a fast mode of transportation from Viorr, who assigned us the task of impeding the warforged dissidents. Eldon managed to use a magical disguise to infiltrate the terrorist organization, and after a bloody show of “loyalty” by destroying a healing potion factory, managed to be promoted to guard for a “runner.”

The five of us hatched out a quick plan–assuming the runner’s package was a magic item that required some activation word, a silence spell would protect us. We could follow the runner to where he would use it (to learn his motives) before disabling him. Thus, we assembled where the runner emerged, intent on following him, but were surprised to find his label surprisingly apt–he (an undead warforged) ran, at top speed. Mike, the bird-man turned orc, either forgot our plan or wasn’t really listening in the first place, because he charged our quarry. Only to be intercepted by a warforged barbarian wielding a greataxe. Eldon decided the plan was shot, and thus so should be the runner.

Two other greataxe-wielding warforged emerged from the shadows, as well as some acid-branded arrows. Taris and I managed to down one down between the two of us (I actually contributed! Only indirectly though, via a spiritual weapon), and I quickly hid away the magical greataxe, whispering to Taris not to tell the others. We then heard an orcish grunt of pain, and ran to found Mike bleeding profusely on the ground once again. I patched him up, while the others took care of the remaining opponents, and then I stuck the other two magical greataxes in my haversack.

We reported back to Viorr, who finally granted me access to Elaydren’s corpse. I asked her a few questions on the intents of the Emerald Claw and the Lord of Blades, and learned that the fourth and final schema was to be found in the ruins of Xen’drik. She wasn’t very clear what would happen should our foes collect all four, but it seemed like something best not to find out through direct experimentation.

We then headed to Stormreach, on the northern tip of Xen’drik, by an elemental-powered submarine. Unsurprisingly, we were ambushed. Walking seems to be the safest method of passage. Can’t seem to enable myself to walk on water for long distances yet though. Where was I? Oh yes, the ambush. It was a rather large dire shark, that managed to shallow Anson whole. He was quite in trouble, but Eldon managed to zap it with a ray of stupidity, after a few seconds of dawdling.

The rest of the voyage was rather uneventful, and I was able to try out a few new recipes with shark steaks. I reached Stormreach, and immediately I headed out on the town alone, under the claim of asking around for the whereabout of the Emerald Claw. In truth, I took a not-so-short break to get chummy with one of the local magical arms dealers, and sold the three +1 greataxes at decently above the going rate for second-hand goods. That enabled me to buy the +2 headband of intellect (also at a discount). I then got back to business and found that the undead warforged expedition was headed south on the river.

Convening back at the inn, the others asked for their share of the proceeds from the greataxe sales, and I glibly told them that being new to this land and with no contacts, I was quite ripped off, and only received 1000 gp for the 2 greataxes (that most of them knew about). Eldon seemed a bit suspicious, but Taris and Anson both put in a word for me, so he let the matter drop.

That night, I snuck into Taris’s room, only have her pounce on me as soon as I walked in. Wow, this human woman really likes to play rough! She realized it was me, and released me, curious and somewhat annoyed why I was there in the dead of the night. I gave her an extra 300 gp, and confessed to her I had to buy something to please my patron. I promised her to return the favor in some way or other. She seemed to accept this arrangement.

Player’s Notes:

Out of character, I had just realized that I’m several skill points short of getting Heir of Siberys at level 13. Much as I hate to cheat other players out of their fair share of loot, Xame needed the item, and he wouldn’t have moral qualms about a little fib.

And incidentally, doesn’t Taris have terrible Listen and Spot checks? In that case, I probably would have just left the money under her pillow, with a note scrawled “Thanks for last night,” written by my left hand so she wouldn’t know it was me.

Number of times Mike has been brought below 0 HP so far: 3
Number of times Mike has been brought below -10 HP so far: 1

Adventure: Interlude
Session: 2007-02-18
Player: Rachel Reddick
PC: Taris
Status: Ninja 1/Swashbuckler 3/Ninja +2

Yesterday was relatively boring, until Eldon got back from another “Hey, I’m a warforged, too” meeting. Where he learned that his next task was to guard a runner as he transported something, then scatter (with the rest of the hidden guards) while the runner made his “sacrifice.” Right.

Well, we went and told Viorr Maelek immediately. He wasn’t so pleased about this, and said that he’d heard about similar things going on. Our job? Catch the runner, preferably just before he gets to his destination, so we stop him and figure out what’s going on.

So, midnight sharp, Eldon was warforged and the rest of us were hanging about the House of Hazal. And out comes an undead warforged carrying a glowing blue orb. I think it made noise, too, but I couldn’t be sure. Well, the plan went as planned for about ten seconds. Then Mike (who had apparently missed the “let’s see where he goes first” part) caught up to the runner and made himself noticeable. At that point, he started getting into trouble and Eldon sent out enough rays at enough warforged (we started seeing the other guards) to have other warforged call him traitor. The rest of us started getting mixed up in this, too. I had some trouble with a great-axe wielding warforged. I managed to avoid his blows, but it took a while to take him out of action because he’d protected all his vulnerable points! Very frustrating. Xame at least distracted him with some sort of magic flying weapon and with his own small rapier. I think Xame needs to learn about skewering rather than poking.

After that, we caught up with the rest of the group, and helped deal with another warforged. There had been a couple of other warforged, and a couple of skeletons; the former ran for it and the latter were destroyed. Eldon’s rays are quite effective. The undead one had been killed, and Anson had some air elemental holding on to the orb thing. Or so he explained after returning to human form from being some sort of two-legged reptile I’d never seen before. When he called down the elemental, we had Eldon hold on to the orb. He said something about it probably being command-word activated. And being careful with it. Mike missed most of the fighting; he was in pretty bad shape before Xame tapped him. Mike seems to have extremely bad luck.

Xame picked up the two great-axes; he said something about them being magical. Nice. I wouldn’t want to use one, but they are worth something. I wonder if anybody other than me saw him pick up the first one. Anson, maybe. Hm.

So, there we were, the five of us, feeling pretty proud of ourselves, strolling leisurely back towards Maelek’s greenhouse, carrying a seriously dangerous magic object and thinking that we had just averted a serious problem.

That soon had to be corrected to a small part of a very serious problem. Apparently, there were more runners. A lot more. And most of them reached their destinations, where they activated the orbs and… there were a lot of loud, screeching explosions. (The next few sentences don’t translate well. The first line or so is insulting the parentage of the Lord of Blades, but is scratched out. The next three lines insult the intelligence and parentage of the person responsible for creating the Lord of Blades. After that, a long sentence details the stupidity of the Lord of Blades and all of his followers.) I suppose he’s not that dumb, if he carried this all out. Well, he’s still stupid enough to be crazy.

It took a while to get back. There was chaos in the streets — warforged and the Watch — people fighting everywhere, looting… Xame didn’t seem to think that looting was such bad thing. He didn’t seem to get the difference between spoils from a defeated enemy and the possessions of an innocent victim.

We did make it, however, and Maelek’s area was fairly intact. Ironic indeed; we had apparently stopped the orb intended for him, and then brought it right to him! Perhaps the Dark Lanturns will be able to learn something from it. He told us about what had happened; that not all the orbs had been stopped was obvious. He’s imposing martial law, to maintain some sort of order. I don’t like this martial law business… they’d better not take it too far… but I’m not sure what else there is to do. Now, I’m getting at few hours of sleep.


Due to martial law, Xame was granted access to Elaydren’s remains. Even got her to speak, which was quite disturbing. The answers weren’t very clear, but it sounds like the Emerald Claw were after the last schema, which was part of a creation pattern to… something. Who knows.

We spoke only once more to Maelek, who told us that House Cannith had been secretly creating warforged. Well, that’s not wrong in and of itself, but their motives are suspect. Then there’s the Treaty of Thronehold to consider. House Cannith is in deep trouble. I wonder if the Lord of Blades is hoping to do something similar. Probably. Or is he already?

In any case, House Cannith also had an underwater ship, which Maelek is commandeering for us to go to Xen’drik to track down the Emerald Claw, since there isn’t really any much more help we can give here. It sounds like they’re after the last schema, in some ruins in Xen’drik. I wonder what you can build when you have all the pieces. If it lets them do anything like last night we’d better find it first, or else… we’d better find it first.


We had some trouble on the ship, the Sea Dart. We ran into a net while going through the Dragon’s Teeth… and had to slice open a huge shark to keep it from eating the gnomes while they cut us free. Waterbreathing is a strange experience, as is swimming like you were made for it. Useful magic, though. Eldon disabled the shark by magicking its brain to new levels of stupidity. A good thing, too, or Anson would have been its meal.

While we were onshore to make repairs, Xame made a meal of the shark. Soup. It was… decent, I suppose. I guess I don’t like shark so much. Well, I went up top, and only had a few minutes to think before a bunch of sahuagin came out and started attacking everybody else. They must’ve been the ones who set up the net. This time, Xame missed all the fun.

Well, we should get to Stormreach in a couple of days.

Player’s Notes

Were we able to tell how large the net was? That is, was it high enough to catch sailing vessels, or what is clearly intended only for undersea ships? Could we tell? If the latter… either there are lots of undersea vessels to be pirated, or the sahuagin had some advance information, somehow… Or would somebody have had to have thought of this all at the time? Drat.

That… and we should definitely come up with a “potion chugging” feat. I don’t know if anybody would ever use it, but it would be hilarious. Drink up to your dex mod in potions/round? Hm… and possibly some consequence for drinking too many…

News for Zarantyr 19th, 998

More than 30 people have been killed and 100 injured in four distinct terrorist attacks in the Precarious district of Lower Dura, sources at the Sharn Watch have disclosed.

Two attacks targeted key factories and warehouses, including those of large healing potion and weapons manufacturers that supply much of Sharn’s police force. The attacks left several guards and many late-night factory workers dead, with more wounded. All four attacks have been attributed to warforged terrorists possibly belonging to the cult known as “the Blades.”

These attacks are the deadliest in recent memory, and the property damage caused is estimated to be in the tens of thousands of gold pieces. However, many are more concerned for the long-term implications that the destruction of these facilities could have for Sharn security, as the loss of these factories could impede the ability of the Sharn Watch and the King’s Citadel to perform their jobs. Furthermore, factories in related industries may need to increase security, the added cost of which will be passed on to consumers.

Grieving families
“Why couldn’t the guards stop them?” asked one grieving widow of a dead factory worker. “They had security at my husband’s workplace—good security, I thought.” Unfortunately, the guards were apparently not enough to stop these warforged terrorists, who brutally beaten and killed several security detainments monitoring these locations. And although most guards were found dead due to physical trauma, at least two were found with strange black scorchmarks indicative of some kind of magical attack. One anonymous magewright said they looked like negative energy effects.

The Sharn inquisitive will be posting obituary notices for the dead factory workers and security forces in the days ahead.

Blades claim responsibility
At three of the four locations, warforged were seen fleeing the scene. Although the Watch attempted to stop them, the living constructs escaped while shouting slogans of hate and racial superiority, espousing the divinity of their supposed “warforged god,” the Lord of Blades (also see last week’s editorial).

Blades activity has seen a sharp increase in Sharn recently, but until now peaceful rallies were the extent of the disturbance. The doctrine of the Blades seems to be one of racial superiority and a belief in the divinity of their so-called messiah. Many warforged disavow this cult as preachers of hate, or even lunatics; however, others have been inspired by the recent street sermons to take up the Blades cause.

Increased security immiment?
Knight-Marshall Banarak Tithon, commander of the King’s Citadel, declined to comment on the attacks, saying only that “we take such matters very seriously.” Viorr Maelek of the Dark Lanterns was surprisingly more forthcoming, however: “We have been monitoring these warforged gatherings for some time now, and are very concerned that they may have a connection to recent attacks. We will be increasing security in several locations in response.”

Citizens of Sharn should remember that refusing to help agents of the Citadel is considered an act of treason against the Brelish crown.

It is unknown whether the recent investigations of House Cannith by the King’s Citadel have any connection to these attacks or warforged activity in general.

Adventure: Interlude
Session: 2007-02-10
Player: Rachel Reddick
PC: Taris
Status: Ninja 1/Swashbuckler 3/Ninja +2

Well, it seems the three people we met were after that vampire because they were being employed by some Viorr Maelak, who leads the Dark Lanterns intelligence service in Sharn. And despite having failed miserably, he still wants to employ them to help out. Eldon and I don’t have anything better to do, so we’re going along. That, and Eldon is providing transportation, since we don’t have enough for five lightning-rail tickets.


Sharn is huge. The towers are much taller than I’d expected. I was able to find a shop in one of the lower levels. Poison is expensive, so I didn’t get much. Maybe I should learn to make my own.

It sounds like these other three have been up to quite a bit recently. Something about dragonmarked undead warforged. That sounds troublesome to me. In any case, the Lord of Blades has apparently been sending preachers to stir up warforged, and some major member of House Cannith has been killed by collaboration of the Lord of Blades and the Emerald Claw, and we’ve been asked to look into this. By “we,” I mean Mike, Xame, and Anson; Eldon and I are just helping out at this point.

Xame and I stood out at the warforged rally, but Eldon blended right in, thanks to his magic. He also got “in,” thanks to his magical talent. After visiting the preacher’s place… as a warforged look-alike… he told us they wanted him to smash some factories. To prove his loyalty. That’s going to get interesting.

Xame suggested that maybe we should sneak into House Cannith, to see if maybe he could speak with this murdered Elaydren… using some clerical talent of his… but then said that maybe it was a bad idea. Something about consulting with his “patron.” Huh. He is good at sneaking around; I guess not all clerics are as self-righteous as my mother.

All this about the warforged thinking they’re superior… it almost justifies the Church looking askance at them. Except not really. And then they feel justified in attacking people of flesh. What a vicious cycle.


Viorr Maelak is a curious character. He essentially gave Eldon permission to smash up a factory to get “in” with the warforged cell. And get an excuse to increase security, too.

All went as planned, more-or-less. Eldon looked warforged, beat up guards via magic, smashed door, smashed factory from which people had been evacuated, and lept out of the window when the watch showed up. The watch showing up part gives him an excuse for only smashing one factory. This would have been fine by me, except that his beating up the guards used some sort of black bolt that killed them both. He made some sort of excuse about the power of magic being somewhat unpredictable. I can believe that. Still, the last time somebody I know used the “don’t know my own stength” excuse, he ended up having to atone for his misdeeds. Well, I’m not that inflexible. I’ll give him the benefit of the doubt; I suppose a sorcerer-soldier wouldn’t have much in the way of nonlethal magic.

Xame did some asking around beforehand; it sounds like a bunch of Emerald Claw sorts chartered a ship to Xen’drik, which apparently matches hints a note left for the embroiled trio by the murderers. That, and Viorr Maelak says that once this warforged business gets cleared up, he’ll be willing to give us sufficient funds to travel there, to chase them down. Track down a bunch of evil Karrnathi in Xen’drik? I’m in. But first things first.

Player’s Notes

Well, this is going to get interesting very, very quickly, methinks. Conspiracies make for lots of convoluted possibilities.

Adventure: Interlude
Session: 2007-02-10
Player: Rachel Reddick
Character: Taris
Status: Ninja 1/Swashbuckler 3/Ninja +1

There was a bit of trouble on the lightning-rail Eldon and I were on. This kalashtar just popped up, started calming people down, then told us that the folks in front of us had had trouble. Well, trouble in the form of boarders and such. Sounds like that lightning rail wasn’t as safe as I had thought.

Eldon convinced a couple of the engineers that it would be a good idea to fix the other engine. We met a trio of odd people — a chubby human named Anson accompanied by a very large eagle, a winged guy called Mike, and an armored halfling named Xame. None of them looked so good; Anson looked like a klutz, and the other two looked like they’d had some of the life sucked out of them. Well, they all recovered, but apparently the vampire they met came out on the winning side. Sounds like they lost a couple of their companions to it. Undead are horrible things.

In any case, since once they recovered they had nothing else to do, they joined Eldon and me in our foray into the Mournland. That was fun. We met a bunch more of some kind of undead my brothers never mentioned. They were pretty disturbing. They scared the willies out of most of us, and shook me up pretty good, too. Sure, I stabbed at one, but it managed to get rid of most of my common sense. Xame seems to be some sort of cleric, and between him and Eldon managed to get rid of the things. Of course, trouble with healing in the Mournland made fixing my problem rather difficult. I am embarrassed to say that I was considerably less sensible than normal. It’s scary to realize what I’d do if I didn’t have some restraint.

That said, we found the town Eldon was from. It was all but obliterated, of course. We spent the night and ran into more trouble. I helped skewer more trouble. On the way back, we ran into this fluid-filled bear thing. I managed to eventually put a large enough hole in it that its fluid insides drained out, but not before it managed to kill the winged fellow. Whom Anson immediately reincarnated… as an orc. If I thought this was strange, I can only imagine what Mike thinks.

I ought to mention that during all of this, I used some of my talent at being hard to see for a bit. Everyone seemed to notice this; I tried to convince them that they hadn’t. After Xame returned my common sense, I gave up and admitted to my ninja training. I sure hope they know that it’s much less useful if people know you have it. Next time somebody wonders why I vanish, I’m going to tell them I had a low-quality potion of invisibility.

I suppose I should also mention that Mike seems to be some sort of monk. Monk! With a vow not to use any magic items on top of it. Something about atoning for something or another, he said. Maybe if he’d had some nastier magic on him, he wouldn’t be an orc now. Well, I’m not giving up my things any time soon.

Player’s Notes

Yeah, Taris likes her magic stuff. And doesn’t appreciate the advantages of the Vow of Poverty.

Anyway, we hit a break point… and therefore, 6th level for Taris. Which means Daring Outlaw feat, which means for some swashbuckler and ninja characteristics their levels stack. Excellent.

And she gets poison use. So, when they all get back to Sharn…

Adventure: Interlude
Session: 2007-02-10
Player: Dave Zhang
PC: Xame
Status: Rogue 1 / Cleric 4 / Divine Oracle 2

A brief return to the Mournland

The remaining three of us (Mike, Anson, and I) were all very relieved that Lucan did not give chase to us, though poor Mike did not fare as well against Lucan’s vampiric abilities. Anson had also been reduced to a walking speed bump by the poison from centipedes, but I was able to take care of that shortly. We returned to the lightning rail coach, and another coach arrived shortly after. The engineers of the second coach decided to help get ours running again, and in a day or so we were traveling once more.

We met two of interest–both humans: one swashbuckler named Taris and the other a warmage named Eldon. We bemoaned our failed missions, and they mentioned that they wished to enter the Mournland to investigate the Lord of Blades. Our accounts of the undead dragonmarked warforged particularly interested them, and since the three of us had no particular immediate goals, we accompanied them into the Mournland.

Oh, my haggling skills have definitely improved. Was able to get a good 30% more than I should have selling “second-hand armors.” That gave me enough funding to finally buy another handy haversack (the first of which was destroyed with Alain). That should be the end of my encumbrance problems–I promptly bought myself, among other things, 500 feet of rope, 3 ten-foot poles, 20 portions of trail rations, and 20 more lassos.

Soon after we headed into the Mournland, we were attacked by a group of three wispy wraith-like beings. I was still amusing myself with my new backpack, and was consequently a bit slow to react. Imagine my surprise when I looked up and found that all four of my companions had fled! What a disgrace! I should never be the last to flee. Yet, since the mourners seemed completely incompetent in penetrating my mithral armor and shield, I decided to stand and give them a nice big dose of light of Venya. It destroyed one of them, and harmed the other enough for it to flee, and Eldon finished the last with a hail of stone.

I noticed a curious fact about Taris. She apparently has the ability to turn herself invisible for short periods of time. Of course, she at first adamantly denied having the ability as any street-wise commoner with such abilities would, but after a good show of grace by restoring her wisdom, I was told that she is also by profession and family a ninja. Ah, most excellent, I now finally have someone to do covert missions with.

We traveled to Eldon’s home town, which was of course utterly destroyed, and in the night we were attacked by a living ice storm spell. We decided to head back to town afterwards, since we had exhausted our supply of rope tricks, and healing otherwise does not work well. We were assaulted once more though, by a gelatinous bear-like creature. It tore Mike to shreds before the rest of us managed to defeat it. Fortunately, Anson had a certain spell prepared, and Mike’s spirit now inhabits the body of a rather ugly orc. He does not seem to mind his new form too much, though he does worry about what his raptoran peers would say to him.

Back at the town we departed from, we received a message from Viorr saying that he had another job for us, and told us to head immediately back to Sharn.

Player’s Notes:

Oh dear. I’m the last surviving member of the original Forgotten Forge adventure. Well, not in spirit, but in body. Is there a “Curse of the Golden Sabre” (I think that was the name of the warforged we killed there?) going around? And in other news, Divine Oracle is actually quite useful, as I now not only have evasion, but am also the only party source of identify.

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